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Photoshop One Minute Tip! Be a "Prototype" so that Party A has no excuse to reject the PS one-minute skill!


Today, Xiaobian spent a lot of effort, vomiting blood to make a rendering, full of thought that the boss would like.

But whoever... The mail is sent out for only 3 minutes, the boss is a lot...%¥#¥......** Come over. "Small series, you can't do this with pictures." "Small series, is this color too dark~", "Small series, will it not be with the surrounding scenery~"..., above The problem is that many children's shoes have also been encountered.



Sometimes it is not that your design works are not brilliant, but a key element is missing - the prototype.

  Bringing up the prototype, many small partners are clear, but today Xiaobian wants to tell everyone that the design is placed in the real scene. How to put it? come together.

Specific steps are as follows:

1. Take a photo at the scene, the photo should be as lively as possible, including some surrounding scenes.



2. Import the scene photos and the roll-up works into the PS, and then copy the artwork to Ctrl+A andCtrl+C.

3. Switch to the live photo and click on “ Filter ” → “Disappearance Point”.

4. In the vanishing point mode, click the “Create Plane Tool” button on the left, then click on the four corners of Roll-Up, and let the PS automatically generate a perspective grid relationship. It should be noted here that if the grid you generate is not blue, it means that the generated perspective relationship is incorrect and you need to cancel the redefinition.

5. Press Ctrl+V to paste the artwork into it, Ctrl+T to adjust the size first, then drag directly into the scene graph. You will find that as the mouse is dragged in, the artwork will automatically tilt according to the perspective ratio in the scene graph, and finally Ctrl+T is resized to fit.



After the design drawing is dragged in, it will automatically follow the perspective ratio in the scene graph. All you have to do is Ctrl+T, Ctrl+T...

6. Click the OK button, and finally use the tool to repair the details, hehe... finish the work! 

  Written at the end

  In this case, we use a "vanishing point" tool in PS. The vanishing point is translated, and English is "vanishing point". 

The vanishing point is actually a concept in perspective, that is, two or more equal lines that extend far into the distance until the point of convergence.

In practice, we often use this function to complete the multi-element perspective angle unification, or perform mapping operations on multiple planes of the object, etc., the effect is very real.